15, Feb
IF…The Emotional IQ Game Launches for Apple iPhone

IF…The Emotional IQ Game Launches for Apple iPhone
Praised Toolbox of Social/Emotional Skills Helps Kids of All Ages

SAN MATEO, Calif.–(BUSINESS WIRE)–IF…The Emotional IQ Game is now available on the App Store for all Apple iOS devices, from If You Can Company, the highly-praised learning game startup from Trip Hawkins that uses gameplay to teach children social and emotional learning skills.

“We’re also pleased that the professional community has been effusive with praise. It’s a lot of fun, too. Our team has innovated a new way to learn.”

“Customers love our game and how it is helping their kids in a variety of ways,” said Trip Hawkins, CEO of If You Can Company. “We’re also pleased that the professional community has been effusive with praise. It’s a lot of fun, too. Our team has innovated a new way to learn.”

The game has received high review scores and plaudits from non-profit organizations, including Common Sense Media, The Center for Education Reform, GamesAndLearning.org, The Joan Ganz Cooney Center, Ashoka.org, LearningWorks for Kids and many others. Curriculum design was led by Janice Toben, founder of The Institute for Social and Emotional Learning, with additional input and advice from Roger Weissberg, CEO of CASEL.org and Marc Brackett, Director of the Yale Center for Emotional Intelligence.

A chapter-based adventure, IF…The Emotional IQ Game helps children learn a plethora of skills and tools, such as how to succeed in relationships, be mindful and aware of feelings, manage difficult emotions, persevere through challenges, make healthy decisions and show empathy and compassion. The game includes a user-friendly dashboard app for parents and teachers to support their children through the journey. Chapter 1 of the game is included in the free download and additional chapters are available to subscribers. Chapters can be replayed for more learning fun and different children can have their own game accounts on the same device. Several chapters are now available, with more to come.

About If You Can Company

If You Can Company uses gameplay to teach children social and emotional learning (SEL) skills. Founded by an interdisciplinary team that includes master teacher advisors and some of the most successful video game creators in history, including Trip Hawkins, the founder of EA and EA Sports, and Ben Geliher, former Product Owner of Moshi Monsters. “IF…” leverages an epic narrative and fun game play to grow and improve key life skills such as listening, awareness, empathy and perseverance. The game aims to improve children’s daily lives – both in and out of school – by building the skills that successfully equip them to handle bullying, managing difficult emotions and academic challenges. The game also features a user-friendly app for parents to support their children for 21st century success. If You Can Company is funded by Greylock Ventures and a number of leading angel investors at major venture firms like Andreesen Horowitz, Founders Fund, Maveron and others. The company is based in San Mateo, California and has its game studio in London, United Kingdom.

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15, Feb
ICC T20 World Cup Schedule 2016: Fixtures Timings Time Table Scores Venue Details

We all have now officially kick started the cricket season with the Asia Cup 2016 in which India is doing an amazing job. Now its time for ICC T20 Worldcup which will be entertaining us soon in the coming days. The First Round matches are scheduled from 8th March 2016 to 13th March, 2016. After the first round of matches, India will be hosting New Zealand in Super 10 matches and the Semi Finals will take place on 30th March and 31st March.T20 World Cup Schedule
India is doing amazingly well and the team is strong with good batting and bowling line up. Other strong teams like Sri Lanka, Australia, England and South Africa which did a very good job in the recent times. India will be headed by Mahendra Singh Dhoni with a good set of players. Ten teams qualified automatically through their status as full members of the International Cricket Council, while another six will qualify based on the 2015 World Twenty20 Qualifier. A total of Seven Indian Cities will host the matches this year.

Teams and Squads:

The group winners from the first round will be going to the second round of qualified teams. The First round of teams will be:

Group A:
Bangladesh, Netherlands, Oman and Ireland

Group B:
Zimbabwe, Scotland, Hong Kong and Afganisthan

The Second Round Groups will be:

Group A:

Sri Lanka
South Africa
West Indies
England
Winner Group B(Q1B)

Group B:
India
Pakisthan
New Zealand
Australia
Winner Group A(Q1A)

So India will be hosting the World Cup T20 2016 this year & the venue will be Nagpur, Dharamsala, Mumbai, Kolkata, Bengaluru, New Delhi and Mohali. The Finale will take place at Kolkata stadium on 3rd April, 2016 which falls on a Sunday.

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15, Feb
ExSEL Goals

Every “move” your child makes in the game is a choice. “Behind the scenes” we’re assessing each choice against 20 distinct SEL skills. These are the skills we’re working to build in your child. We call these our ExSEL goals.
IF…’s 20 ExSEL goals were derived from the study of state teaching standards for SEL, as well as experts from Yale, CASEL, The Nueva School and KIPP’s Character Report Card.
SELF-AWARENESS:
Awareness of Emotions – Children recognize and describe their feelings accurately and as they occur, allowing for a fuller understanding of themselves.
Awareness of Traits – Children recognize their own abilities and qualities, allowing access to self-confidence and creativity.
Awareness of Supports – Children recognize the need for supports and sources of support.
Awareness of Responsibilities – Children are aware of their age-appropriate responsibilities and tasks.
SELF-MANAGEMENT:
Managing Emotions – Children are aware of the need for managing strong emotions, such as anger.
Tools for Regulation of Emotions – Children are aware of the need to use tools to regulate emotions, they know what those tools are, and they are capable of applying them when needed.
Resilience/Grit – (1) Children are able to effortfully control their emotions to delay gratification, (2) they demonstrate an awareness or knowledge that keeping at a challenging task “pays off” and (3) they show an awareness of and/or the ability to plan in order to meet a short or long term goal.
Gratitude – Children are aware of the need to nurture gratitude and appreciation.
SOCIAL AWARENESS:
Sensitivity – Children are able to perceive or sense others’ perspectives and needs.
Empathy – Children sense and feel the same feelings as others are having, and use that understanding to guide their actions.
Compassion – Children care that others don’t suffer and have a desire to act kindly and help others when they do.
RELATIONSHIP SKILLS:
Listening – Children are aware and/or apply listening in an active and reflective way.
Expression – Children recognize the need and are able to express themselves and their needs clearly, calmly and firmly as needed, with tone that is considerate of others’ feelings.
Humor – Children recognize the benefit of and utilize humor or playfulness as a means of enriching their interactions with others.
Supports – Children are able to reach out and ask for help and support.
Conflict Resolution – Children recognize the need to de-escalate conflict, are aware of the tools they can use to do so, and are able to apply those tools when needed.
Collaboration – Children are aware of the need to offer encouragement, espouse an attitude of inclusivity, and an acceptance of diverse points of view to support cooperation and team building.
DECISION-MAKING:
Responsible Decision-making – Children recognize the need and are able to make respectful, responsible decisions based on evaluating the needs and perspectives of themselves and others.
Acceptance – Children recognize the benefit and are able to let go of mistakes or disappointments, and when needed forgive, to achieve a sense of freedom and move forward.
Leadership – Children recognize the value of and are able to initiate or direct a project or team, allowing for a deeper sense of confidence in themselves and their creativity.
When children make positive choices or choices that build these ExSEL skills, they’re able to resolve issues in the game, get positive emotional feedback from characters, and advance the storyline to new scenes and curriculum elements.
When children make poor choices, characters will feel and react differently, much like children and adults might react in “real life”. Learning can occur through remediation and repetition, as well as through the positive feedback from characters of improved choices. It can also occur through observing behavior that is repetitively role-modeled by characters in the game.
Nothing is learned in one shot. Key themes, strategies and tools are repeated from chapter to chapter. Your child’s “skill-building” towards these 20 ExSEL goals is ongoing.
Yet you’re able to see exactly how your child’s progressing in each of these skills on demand. We’re continually tracking and aggregating each data point from your child’s choices and assessing understanding of the lessons plans and comprehension of the 20 ExSEL skills. We organize and report this information to you through your dashboard. Children never see this raw data.

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15, Feb
What Is IF…?

IF… is a fun, adventure game that helps your child become more emotionally intelligent.

While your child navigates adventures and challenges in our imaginary town of Greenberry, we’re teaching proven life skills for your child’s well-being and success.

We all want happy, healthy and successful children. But what specific skills help our children get there? These skills have now been identified: they’re called Social and Emotional Learning (SEL) skills. They include: managing emotions like frustration and disappointment, showing empathy for others, persisting through failure, collaborating with others, and making good decisions. Research also proves that they can be taught.

Games have a unique power to motivate and engage children.

97% of school-aged children are playing games. Research also shows that playing video games opens the “learning centers” in children’s brains. The If You Can team has brought together some of the most successful video game creators in history with national experts in SEL to harness this potential. We’re using a game to teach life skills your children most need to thrive both in school and out of school.

We’ve designed our game to support the transfer of the skills learned in the game to “real life”.

Your children’s experience is pure fun game-play. They aren’t aware they are learning skills, tools and strategies to become more emotionally intelligent. At intervals in the game, characters encourage your children to stop playing and try out the skills and strategies they’ve been modeling. Tools like breathing exercises to calm down and “real life” win-win strategies to resolve conflicts are examples.

We also included a way for you to be involved.

Your personalized IF… app shows you what and how your children are learning. You tell us when you want to receive updates, so whenever it’s most convenient for you, you’ll receive the latest on what your children are doing in the game. You’ll see what skills your children are learning, as well as fun and effective ways you can help reinforce the learning. From simple discussion questions, to games, books and activities, you’ll be fully equipped with ways to bring everything from good listening and showing respect to collaborative problem-solving into your home.

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